What genre is the animation and what generic conventions (things you expect to see) can you pull out? Lee Hardcastles claymation is the genre Action/Crime iof this animation, you expect to see props of guns, make up of blood and and SFX explosions. The style of this stop motion is Claymation. A generic convention of this genre is an evil boss who is the bad character and a hero with a group of good people who fight against each other.
What do you notice about the movement of the figures body? The movements of the model we're unatural, they we're shuffling because the models had no legs. This has broken the principles of animation - ARCS. This creates the characters which are cats to seem funny, it also makes them look like they're marching. The models are shot and fly backwards so the creater has used the principle of gravity when the cat fell out of the building, this is used to keep it realistic and has to follow some realism, also it is a paraody of the film and they need to keep along the lines of the orignal film.
What do you notice about the movement of the figures face and facial expression? Scene where the cats are sweating, which shows they're emontion and fear which has an effect on the audience, so we begin to realise that there is danger. The sweat falls which is following the principle of gravity.
What comments can you make about the use of sound? They have used sound effects for the movements of the characters, also the sound effects for the gun shots and explosions. The characters don't speak in this clip and are completely silent, the sound they have used however adds an intense dramatic feel when the viewer is watching this clip. The non diegetic soundtrack. SFX - Stabbing, Dialogue - Scream, SFX - Explosion
What different styles of stop motion have we seen?
-Claymation
-Live Action
-2D
What two principles of animation have we learnt about?
-The principle of gravity
-Arc
When it was hard to identify a genre, what word did we use?
-Realism
-Surrealism
What is the final deadline for assignment 1?
-19th of September
How long does your section of your stop motion have to be?
-30 seconds
The old and the new
What differences can you see in the two animations?
The quality of the cinematography has improved from King Kong vs T-Rex to Seafood Creature Comfort. At 4 seconds into the King Kong clip we see a real life woman actor but throughout the Creature Comforts we never see a human person.
What similarities are there in the two animations?
The smilarties in the two videos is that throughout the videos there are animal creatures that are acting unrealistically, at 15 seconds in we see two ducks speaking to each other which is surreal and at 54 seconds in we see King Kong and T Rex fighting each other, this also wouldn't happen in reality. Both of these animations we're shot from the same point of view, it limits the engagement of the audience. They're trying to make the characters have human quailites and feelings for example at 1.04 King Kong is trying to save the woman who he loves and at 40 seconds in on Creature Comforts, the cat and dog are sat on the coach speaking to each other. Can you tell if over time there has been a development in the skills and techniques of animation?
The movements of the characters have improved drastically, at 3 seconds in we notice that they move more swift than the way the T Rex and King Kong move at 35 seconds in. Also we notice at 1 second in that even the background image is much more advanced and detailed, this shows that other a long period of time we have made technology more equipped so we can focus on perfectioning such small details. The King Kong animation hasn't been synronized when the animal roars the sound stops and starts in different shots. Tangled
Tangled - Animation pull out time codes for arcs, overlapping/follow through secondary action, gravity
At 16 seconds we see Rapunzel walking and sweeping up using arcs. At 1.11 they're not following the rules of gravity because she is floating in the air using her hair has a rope. 33 seconds in we see her using secondary action by following through on her actions.
Cravendale
At six seconds in we see the biscuit boy using arcs, his legs are running and his arms are swinging so he can get to the lake quickly.
Principles of animation
- Time: The time it takes to make the action happen the number of frames you need to move the object.
- The fewer the frames, the faster, the more frames you take the longer
- For acceleration increase the distance between movements, for deceleration decrease the movements gradually
- The right timing is the difference between looking from side to side, to shake your head no
- Gravity
- Things fall, think of your frame rate and the force of the object you will drop
- Persistence of vision is a theory that a stop of still images in any order can be given the effect of animation if viewed by the human eye at a certain rate.
- The human eye retains an image for 1/20th of a second, giving the illusion that a still image is animated
- Look at your thaunotrope
- "Overlapping action" is the tendency for parts of the body to move at different rates (AN ARM WILL MOVE ON DIFFERENT TIMING OF THE HEAD AND SO ON).
- Arcs & poses
- Movement does not tend to be in straight lines, but follow curves or arcs, to show more natural movement
- Remember the pose is important in communication action, the animation is what happens between the frames
- Anticipation
- A jumping figure, must bend its knees first so the audience can anticipate what will happen next, the head must urn to look into the off screen space so we can anticipate someone coming into frame
- Secondary action
- Adding secondary actions to the main action gives a scene more life
- A person walking can simultaneously swing his arms or keep them in his pockets
- The important thing about secondary actions is that they emphasise, rather than take attention away from, the main action.
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